In the world of Android development, CameraX stands as Google’s answer to the complexities of the traditional Camera API, offering a more streamlined and accessible approach for developers. Originally designed with XML
in mind, it presented a challenge for those venturing into the modern declarative UI toolkit of Jetpack Compose. However, the solution is at hand with the AndroidView()
composable, which acts as a bridge, seamlessly integrating CameraX
with Compose. This unlocks new possibilities for camera app development in today’s Android ecosystem.
Our goal is simple: to create a camera preview, the core of any camera app, using Android Compose. We’ll explore how to effectively use CameraX
with this modern UI framework, turning our vision into reality. Let’s begin!
androidx.compose:compose-bom:2023.08.00
Before diving into the code, the initial step involves preparing our environment for CameraX
integration with Android Compose. This begins with creating an Empty Compose Project. Ensuring your project is ready to handle camera functionalities requires adding specific dependencies to your app’s build.gradle.kt
file. Insert the following lines inside the dependencies
block.
implementation("androidx.camera:camera-camera2:1.3.1")
implementation("androidx.camera:camera-view:1.3.1")
Since we are just dealing with the preview of the camera (feedback on what the hardware is capturing on the screen), we need only these 2 dependencies.
These dependencies are crucial for our camera preview feature:
androidx.camera:camera-camera2
is the backbone, providing access to the Camera2
API in a more simplified and manageable manner. This library is essential for camera operations, including the setup and management of the camera session.androidx.camera:camera-view
offers a high-level view that handles the camera lifecycle and renders the preview with minimal setup required on our end.Next, update your project’s AndroidManifest.xml
to include the necessary permissions and hardware features. This step is critical for ensuring your application has the ability to access the camera hardware and perform its intended functions without security hitches.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="<http://schemas.android.com/apk/res/android>"
xmlns:tools="<http://schemas.android.com/tools>">
<uses-permission android:name="android.permission.CAMERA"/>
<uses-feature android:name="android.hardware.camera" android:required="false" />
<application
...
Create the BaseActivity.kt
class to streamline camera permissions management. This base activity consolidates permission handling, providing a unified and reusable approach across your app. For an in-depth guide on leveraging BaseActivity
to simplify permissions management and its application in different projects, explore the resource “Android Camera Permission Essentials: Streamlining with BaseActivity.”
// Your package
import android.Manifest
import android.content.pm.PackageManager
import android.widget.Toast
import androidx.activity.ComponentActivity
import androidx.activity.result.ActivityResultLauncher
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.content.ContextCompat
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
// Open class allowing extension, so activities like MainActivity can inherit from it
// for common camera permission handling functionality
open class BaseActivity : ComponentActivity() {
// Key Point: Managing Camera Permission State
private val _isCameraPermissionGranted = MutableStateFlow(false)
val isCameraPermissionGranted: StateFlow<Boolean> = _isCameraPermissionGranted
// Declare a launcher for the camera permission request, handling the permission result
private val cameraPermissionRequestLauncher: ActivityResultLauncher<String> =
registerForActivityResult(ActivityResultContracts.RequestPermission()) { isGranted: Boolean ->
if (isGranted) {
// Permission granted, update the state
_isCameraPermissionGranted.value = true
} else {
// Permission denied: inform the user to enable it through settings
Toast.makeText(
this,
"Go to settings and enable camera permission to use this feature",
Toast.LENGTH_SHORT
).show()
}
}
// Checks camera permission and either starts the camera directly or requests permission
fun handleCameraPermission() {
when {
ContextCompat.checkSelfPermission(
this,
Manifest.permission.CAMERA
) == PackageManager.PERMISSION_GRANTED -> {
// Permission is already granted, update the state
_isCameraPermissionGranted.value = true
}
else -> {
// Permission is not granted: request it
cameraPermissionRequestLauncher.launch(Manifest.permission.CAMERA)
}
}
}
}